![]() While a considerable amount of misunderstanding is related to the definition of the mode, the inherent confusion has to do with different categories of the grotesque as well as overlaps with similar modes and genres. As an aesthetic category of art and literature, it has constantly given rise to critical studies of both diverse and complementary nature about a mode which is very often taken to be incomprehensible, misunderstood, absurd, or appalling. Throughout its long history, the grotesque has been mostly been discussed for the various, even opposing, types of representation it has been depicted and traced through. The study will also try to look at how video games and fictional works can work hand-in-hand to weave a shared universe of multi-layered, expanded, and distributed horror culture. ![]() For the purpose of the present analysis, the study shall employ a multi-theoretical perspective for analyzing the contribution of monstrous and grotesque elements towards crafting a universe of endless horrors. The study will analyze the two novels and four games from Dead Space franchise, namely Dead Space: Martyr (2010), and Dead Space: Catalyst (2012), both authored by Brian Evenson, and the Dead Space games trilogy (2008-13) along with Dead Space: Extraction, the supposed prequel to the first game of the series. The article endeavors to show how the elements of monstrosity and grotesquery can evoke horrors on both psychological and physical levels, and how the psychological and physical horrors function as not two separate phenomena but rather as mutually complementary forces where each keeps reinforcing the other.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |